ICAT2011 is now putting out a call for demonstrations and posters. This session is an opportunity for presenting your research projects, innovative works and any exciting prototypes you have developed to conference attendees. Accepted demonstrations and posters will be published as an abstract in the official proceedings.
- Demonstration&Posters Abstract Submission Dead-line :
October 12, 2011October 16, 2011
- Acceptance Notification:
October 21, 2011 October 25, 2011,October 30, 2011
- Camera Ready Abstracts due : November 7, 2011
Preparation for Poster Session
- Poster : A0 size (about 120cm x 84cm) or smaller. Only Portrait.-1 slide power point teaser for the poster&demo teaser presentation :There will be short time to present the teaser.
- At the poster site, we deploy ONE poster panel(150x90cm). If you need desk or plug outlets, you have to contact firstname.lastname@example.org.
- Teaser session:This conference has teaser session (less than one minute presentation) for posters and demos on Day 2 (Nov. 29th). Please send a 1-slide teaser (power point) for the session to email@example.com or poster chair directly by Day 1 (11/28).
Demos & Posters Submission Guidelines
Authors may submit a one page abstract describing their demo/poster. Submissions will be evaluated for potential significance, clarity and impact. Proposals can be electronically submitted and should include the following information:
- Title of the demonstration
- Author names
- Email contact details
- An abstract with the following
- General description of your concept
- Motivation behind the idea
- Purpose of the demonstration
- Submissions should follow the IEEE Computer Society VGTC style guidelines and see this sample(PDF/WORD).
- Demo/Poster authors must be registered participants at the conference and stand at their stall during the demo session.
- The Submission site is here.
- Copyright transfer form(VRSJ_copyright)
Demos & posters with the following topics (but not limited to) will be considered for acceptance:
- Artificial Reality / Virtual Reality
- Teleoperation / Telexistence / Telepresence
- Augmented Reality / Mixed Reality
- Motion Tracking
- Real Time Computer Simulation
- Ubiquitous / Wearable Computing
- Visual and Auditory Displays
- Anthropomorphic Intelligent Robotics
- Software Architecture for VR
- Immersive Projection Technology
- Tools for Modelling VR Systems
- VR Input and Output Devices
- Evaluation of VR Techniques and Systems
- Retro-reflective Projection Technology
- Distributed and Collaborative VR Systems