News
- 09/09/2021: The proceedings are online. Posters and demos are online.
- 09/06/2021: Information how to attend
- Please use this invite for our discord server (for discussions).
- The conference uses gather.town as the central hub. This is the gather.town link.
- Please use the same email address that was used for registration
- Gather Town instructions here
- 08/30/2021: More information and technical details about the presentation style will be provided soon
- 08/26/2021: The preliminary program is online
- 07/09/2021: Become our sponsor: Raise the profile of your company and stay in touch with the community!
- 07/07/2021: Registration for ICAT-EGVE is open.
- 07/03/2021: Due to the current pandemic situation, the ICAT-EGVE 2021 conference will be held September 8-10 as an online conference, allowing only virtual participation.
General Information
ICAT-EGVE 2021 is the merger of the 31th International Conference on Artificial Reality and Telexistence (ICAT 2021) and the 26th Eurographics Symposium on Virtual Environments (EGVE 2021). Together, these are two of the oldest international conferences in the world on Artificial Reality and Virtual Environments, and provide a unique opportunity for researchers, developers, and users to share their experience and knowledge of Virtual Reality, Augmented Reality, Mixed Reality and 3D User Interfaces.
The ICAT-EGVE 2021 conference will be held September 8-10 as an online conference, enabling virtual participation only. The conference will be co-located with the 18th workshop on VR/AR organized by the working group of the German informatics society.
We invite the submission of Papers, Posters and Demonstrations describing novel research ideas, work in progress, recently completed work, preliminary results, or unusual systems and applications. ICAT-EGVE 2021 seeks inspiring submissions describing research, applications or systems in all areas of Virtual Reality, Augmented Reality, Mixed Reality, Telexistence, and 3D User Interfaces, e.g., the following non-exhaustive list of more specific areas:
● 3D interaction for VR/AR/MR
● VR/AR/MR systems and toolkits
● User studies and evaluation for VR/AR/MR
● Telexistence, Telepresence and Teleimmersion
● Haptics, audio, and other non-visual modalities
● Serious games and edutainment using VR/AR/MR
● Presence, cognition, and embodiment in VR/AR/MR
● Novel devices (both input and output) for VR/AR/MR, and haptics
● Multi-user and distributed VR/AR/MR, Teleimmersion and Telepresence
● Immersive projection technologies and other advanced display technologies
Submissions in other related areas are welcome too.
See our Call for Paper