Late Breaking Results

This year ICAT will be accepting two-page papers to share your latest works, concepts and new directions that have eventuated since the paper deadline. The purpose of the two-page paper is to report on well-formed ideas, but these do not require an evaluation section and are less formal compared to full paper submissions. Late breaking result submissions allow you to share your new concepts with other experts in the field, in an effort to further develop the ideas and future directions of the research. We encourage submissions of preliminary work, smaller projects and any research that will motivate discussions in an open forum.

Authors will be given the option to have their late breaking results included in the Annex of the proceedings. Additionally, they will be able to present their work in a poster style presentation during the conference.

Important Dates

  • Submission Dead-line : October 31, 2010
  • Acceptance Notification : November 7, 2010
  • Camera Ready due : November 14, 2010

Submission Guidelines

Late breaking result submissions should adhere to the following guidelines:

  • Submissions should not exceed two pages in length.
  • Submissions must be in English.
  • Formatting should follow the IEEE Computer Society TCVG guidelines.
  • The title of the paper should be pre-pended with "Late Breaking Results:", for example a paper called "AR pipes evaluation" should be "Late Breaking Results: AR pipes evaluation".
  • Please send your LBR submission files to the email address below with the subject: "ICAT LBR submission". Your main document should be in a PDF format. You may also send video files to this address (<100M) or you can provide links for the reviewers to download media files.
  • icat2010-demos@wcl.ml.unisa.edu.au

Topics

The following topics are appropriate for ICAT late breaking results:

  • Teleoperation / Telexistence / Telepresence
  • Augmented Reality / Mixed Reality
  • Motion Tracking
  • Real Time Computer Simulation
  • Ubiquitous / Wearable Computing
  • Visual and Auditory Displays
  • Anthropomorphic Intelligent Robotics
  • Software Architecture for VR
  • Immersive Projection Technology
  • Tools for Modelling VR Systems
  • Haptics
  • VR Input and Output Devices
  • Evaluation of VR Techniques and Systems
  • Retro-reflective Projection Technology
  • Distributed and Collaborative VR Systems

Further Information

For further information please contact Ross Smith at ross.smith[at]unisa.edu.au