Conference Program
Papers
Tracking:
- Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality
- A Mutual Motion Capture System for Face-to-face Collaboration
- Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments
- Facial Performance Capture by Embedded Photo Reflective Sensors on A Smart Eyewear
Beyond Visuals:
- Tour de Tune – Auditory-game-motor synchronisation in Exergames
- VibVid: VIBration Estimation from VIDeo by using Neural Network
- Development of Olfactory Display Using Solenoid Valves Controlled Atomization for High Concentration Scent Emission
- On the analysis of acoustic distance perception in a head mounted display
Immersion & Interaction:
- Effect of User Embodiment in Augmented Virtuality Cinematic Experience
- Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360 Movie
- 360° versus 3D Environments in VR Headsets for an Exploration Task
- An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration
- Asymmetric Bimanual Interaction for Mobile Virtual Reality
Avatars & Agents:
- Real-time Visual Representations for Mixed Reality Remote Collaboration
- Effects of Personalized Avatar Fidelity on Identity Recognition in Virtual Reality
- Viewpoint Dependent Appearance Manipulation with Multiple Projector Camera Systems
- User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors
Gaming:
- Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments
- Archives of Thrill: The V-Armchair Experience
- Evaluating and Comparing Game-controller based Virtual Locomotion Techniques
- Ethical Considerations for the Use of Virtual Reality. An Evaluation of Practices in Academia and Industry
The Eyes Have It:
- Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality
- Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments
- Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality
- Exploring Pupil Dilation in Emotional Virtual Reality Environments
Applications & Collaborations:
- Sharing Gaze for Remote Instruction
- A New Approach to Utilize Augmented Reality on Precision Livestock Farming
- Collaborative View Configurations for Multi-user Interaction with a Wall-size Display
- Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze
Graphics & Metrics:
- Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals
- Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings
- 3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand
- Reference Framework on vSRT-method Benchmarking for MAR
Posters
- A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs
- Social Dining Experience using Mixed Reality for Older Adults
- A Projection-Based Augmented Reality Setup for Blended Museum Experiences
- Can The Face Swapping Technology Facilitate Mental Imagery Training?
- Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications
- An Adaptive AR Tutor For Cabling a Network Topology
- Electrical Stimulation Method Capable of Presenting Visual Information Outside the Viewing Angle
- Continuous Dial User Interaction to Reduce Task Complexity in Designing Physical User Interfaces in Spatial Augmented Reality
- A Haptic Augmented Virtuality System for Immersive VR Plant Training
- Holo Worlds Infinite: Procedural Spatial Aware AR Content
- Selecting Moving Targets in AR using Head Orientation
- Comparative Evaluation of Sensor Devices for Micro-Gestures
- 3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System
- Tablet Fish Tank Virtual Reality: a Usability Study
- Tactile Representation of Image in a Plane Actuator
- 3D Model Deformation in VR Using CUBE
- A Pilot Study of Altering Depth Perception with Projection-Based Illusions